6.5 / 10

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Star Wars: Republic Commando Rating:

Over 15 years ago, LucasArts continued the expansion of the larger one war of stars Universe with the Xbox and PC game title Republican command, an experiment to test the tactical shooter formula in the science fiction series, and the first result was great. Sure, the controls were a bit fussy at times and the sound design stalled according to the rules of the franchise, but the overall display turned out to be an entertaining ride war of stars Fans who have achieved cult status in recent years and even incorporated the title group into the larger canon, which made the prospect of a port for the Nintendo Switch all the more enticing. Unfortunately, this port could have consumed a little more time in the oven as it falls apart easily as the game progresses.

Players take on the role of Delta-38 aka Boss, the leader of an elite squad of Republican commandos made up of demolition expert Scorch, hacker and technical expert Fixer and sniper Sev, as they are thrown into the chaos that leads to missions in the Entire galaxy erupts to infiltrate, dominate and destroy the enemy in the Clone Wars. En route between Geonosis, Kashyyk and the spacecraft’s derelict prosecutor, the Delta team must fight a multitude of enemies and follow the boss’s instructions to achieve victory.

When I started the game on both the handheld iteration of the console and the dock that was connected to my TV, I was initially pretty impressed by the high-resolution graphics with the opening planet Geonosis, the rest of my Delta Squad, and the enemies Still looks pretty impressive and the green blood is splattering on the screen from the insectoid warriors of the planet being killed from near my melee weapon and rapid fire rifle. The stadiums explored in both Kashyyk and the prosecutor’s office are still pretty exciting to watch, though the rain element of the former and the larger groups of enemies in the latter makes for some terrible cases of frame drops.

While the planet’s environments stayed pretty much the same across the level, it’s forgivable given the setting of the desert planet, but one thing was introduced into the level that would carry over and mark a bigger problem for the game: repetitive waves of enemies .

While the enemies are certainly different from level to level, and some turn out to be exciting to fight against as a fan of the franchise, namely the droidekas, the problem is that level progression essentially boils down to one place being and facing wave after wave of similar or increasingly tougher enemies and it’s a pretty boring formula. To make matters worse, given the short duration of the game, players often encounter really ridiculous levels of difficulty which are employed in a (frustrating) attempt to fill up the hours put into the game. The fact that some enemy players can hit each other in a level in a row requires two or more clips from the base DC-17 pulse rifle before they fall, and additional ammunition, which is sparse for the rifle in certain zones, leaves some questions Emergence The intended plan of attack was in the encounters, or why Apsyr did not choose to lower the health and defense numbers for certain enemies.

One element of gameplay that should be useful for these more difficult scenarios – remember, I was only on medium difficulty – is the ability to command your teammates to perform certain tasks, but unfortunately that system seems to have broken into this port. When asked to hold down a button to bring up the list of commands for the team, pressing the button will bring them up, but the D-pad instructions set for each instruction will not work, so players can hope that this will happen at Follow their cohorts and shoot down all the enemies (which they do surprisingly well). Apart from this broken command system and a still tricky target sensitivity, the controls overall at least hold up. The custom mapping option makes it easy for players to adapt to their more modern control schemes, making it easy to move and shoot through the levels.

While it includes some of the franchise’s iconic tracks and its own unique score, good gun effects, and great voice work, the sound design could have been tweaked a bit. A number of lines of dialogue tend to run on top of each other, but even more distracting is the fact that the title group members are voiced by different actors, despite being clones of Jango Fett and even original actress Temuera Morrison, including a handful of characters in the game, including voices the player character’s boss. With the other advanced media of the war of stars Franchises, especially The Clone Warsand to keep the vote as one of two people for the Clones and Morrison back in line with Disney + The Mandalorian and The book by Boba FettIt seems a bit surprising and disappointing that they didn’t just get him to include the necessary lines, especially given the varied language work that was a complaint against the game’s original release for violating the rules of lore.

Whether out of my own nostalgia for the title or the desire to return to the classic LucasArts game days, Star Wars: Republic Commando For sure, it’s not quite the formidable title I remember, and while the excessive levels of difficulty and slightly tricky controls may not attract newbies, it is sure to at least entertain fans who want to take this title away.

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