Dead space 3 disappointed fans for many reasons and one of those reasons was the inclusion of microtransactions. Electronic Arts was also heavily criticized for its reliance on in-game purchases afterwards, but the impending one Dead space Remake will not contain any microtransactions or camera cuts.
EA revealed this in an interview with IGN. In it, Laura Miele, EA’s Chief Studios Officer, stated that this type of business model is not suitable for every game and that it is about combining the right approach with the right title.
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“We want to develop games that offer the experiences our players are looking for. Sometimes it’s a single player story-focused experience where players can immerse themselves in a different world, ”she said. “Other players want us to show up on our live services with new content and events every day, like for example Star Wars: Galaxy of Heroes, The Sims, apex [Legends], and FIFA to name a few. We want players to choose an EA game or experience, and that means we need to develop the kind of games they want to play. Concentrating on just one genre or model limits the number of players we can reach. “
It seems like EA rules it and doesn’t enforce microtransactions in any of its games, regardless of the context. Star Wars: Jedi Fallen Order, another EA single player title, also had no microtransactions and was quite successful. Respawn Entertainment said in June 2021 that over 20 million people have tried the game since it was released in November 2019.
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Dead space 3‘s microtransactions were originally not part of the playing field and seem forced to outsiders. They allowed players to bypass the need to collect materials necessary to craft weapons, allowing users to spend real money buying help and getting stronger weapons.
The game also strategically dismantles its loading screens and camera cuts, a feature that Motive Studios is offered by the SSDs in the new consoles.
“There won’t be a moment when we edit your experience, your camera,” said Creative Director Roman Campos-Oriola. “You can play it seamlessly from the home screen to the credits.”
The other titles in the series were for the most part seamless, with only the occasional cuts and loading screens visible, and were lauded for their immersive qualities. The first Dead space has been divided into specific chapters, each with a loading screen. Dead space 2 was largely free of cuts and loads with the exception of a few scenarios. Dead space 3 was also relatively seamless, but contained a few cross-fades here and there. The latest God of War has been heavily promoting its no-cut camera, so it’s only natural that new games that do the same make it more visible too.