The crocodile man is coming for League of Legends: Wild Rift. Mobile MOBA players will see Renekton, the butcher of the sands, who has been added to the game’s character roster alongside today’s new patch.

Renekton is an angry Ascended Warrior from Shurima. Once a great champion, he got mad trapped under the sand for centuries. Now he is free and wants to take revenge on his brother Nasus, whom he blames for imprisonment.

– League of Legends: Wild Rift (@wildrift) May 10, 2021

Fans of the PC version of already known leagueDeveloper Riot Games describes Renekton as a “fearsome, furious Ascended Warrior from the scorched deserts of Shurima”. The new legend brings eight new skins for heroes on the list, including an additional skin for Renekton and a collection of Blood Moon cosmetics.

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The League of Legends: Wild Rift 2.2c patch notes also set the stage for a Pride event on May 24th. Rainbow-colored symbols, emotes and orbs fill the in-game item store in just two weeks. Further details on this event will be announced shortly.

Renekton will also be part of Wild crack‘s second Nemesis duel. When the new legend competes against a team with his brother Nasus, the in-game event can be triggered under certain conditions. If one of these champions can kill the other, they will receive a powerful blessing for the rest of the game.

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Finally, the patch changed the way some existing Legends play to make them more balanced when playing solo. In particular, the developers point out that Evelynn is too powerful a choice, so the patch will reduce the effect of her Hate Spike attack. Other legends of seeing a nerf include Braum, Diana, and Kai’sa.

Look at the whole thing League of Legends: Wild Rift 2.2c patch notes below:




Renekton is a fearsome, furious Ascended Warrior from the scorched deserts of Shurima. Once he was the most respected champion in his realm and led his great armies to innumerable victories. After the sun’s disk fell, however, Renekton was buried under the sand – and as the world slowly changed above him, he slowly succumbed to madness. Now free again, he is completely consumed by revenge on his brother Nasus, whom he blames for the centuries that have been lost in the darkness.


  • Scorched Earth Renekton
  • Blood moon Diana
  • Blood moon Jhin
  • Do you know Blood Moon
  • Blood Moon twisted fate
  • Blood moon Yasuo
  • Hell nose
  • Mecha Malphite

All skins will be released during the patch.


You can purchase or purchase accessories from a variety of sources. Please check the relevant page in the game for more information on how to get it!

  • Symbols: Rainbow Poro; Tanzanite Poro; Catseye poro; Citrine poro; Obsidian poro; Rose quartz poro; Sapphire Poro
  • Emotes: Proud 2021
  • Homeguard trails: Rainbows for everyone
  • Bullets: Ritual mask
  • Recalls: Blood Moon Return



Everyone is welcome on the rift!

The Pride event begins on May 24th. More information will follow shortly.


Vastayans, Noxians, Yordles, and more! It’s no exaggeration to say that everyone has a place in Runeterra.

The Jubilant Colors event starts on May 24th. More information will follow shortly.


Later in the patch, Nasus and Renekton join Wild Rift’s second Nemesis duel. As a reminder: These can be triggered if:

  • Both champions are at or above level 13
  • None of the champions dealt or took champion damage within 5 seconds
  • Both champions are alive
  • Both champions are at least 16 units apart

A Nemesis Duel does not take place in every game in which these conditions are met. However, if it does, everyone in the game will know about it through an in-game announcement. A champion wins the in-game event if the opposing champion dies within 3 seconds of the victorious champion’s damage.

Nasus and Renekton’s nemesis duel is on Bad blood::

  • If Nasus wins, (1) Siphoning Strike hits all enemies in an area
  • If Renekton wins, he will stay at maximum rage during (Ult) Dominus



Braum is too good at locking people up, despite his specific identity as a champion countering powerful projectiles.

(P) Shocking blows

  • Stun duration: 1.25 / 1.5 / 1.75 s → 1 / 1.25 / 1.5s


Diana’s attack speed on (P) Moonsilver Blade scales excessively while playing Snowballs.

(P) Moonsilver Blade

  • Attack speed: 30 to 120% → 30 to 100%


Don’t hate the player, hate the hate spike. Evelynn is still too strong overall, so we’re reducing her primary damage tool.

(1) Hatred tip

  • Damage: 45/50/55/60 → 40/45/50/55


Fizz drowns in the middle against early Game Poke magicians. We’re throwing him a life ring for his initial mana problems.

Basic statistics

  • Base Mana Rain: 15 → 18th


Jax’s late game feels overly annoyed, especially when he doesn’t have access to Blue Buff. Giving him some mana as he grows should help him become a lingering threat in longer games.

Basic statistics

  • Mana per level: 33 → 57
    • Mana at level 15: 852 → 1188


Kai’Sa does too well in the high skill game. We’re improving their wave-erasing ability and reducing their early game play potential to keep them at bay.

(1) Icathian rain

  • Bonus damage for minions under 35% HP: 200% → 150%

(Ult) killer instinct

  • Cooldown: 80/70 / 60s → 100/80 / 60s


Lee Sin is a little overwhelmed at higher skills, so we’re adjusting the performance you get by optimizing his passive well.

(P) excitement

  • Attack speed: 50% → 40%


While other enchanter supporters are performing well, Lulu has fallen behind. We’re rolling some of the recent nerfs back to their base stats to help her (and Pix).

Basic statistics

  • Mana: 435 → 480
  • Movement speed: 325 → 330


We want to encourage champions on multiple lanes, but supporting Lux is a little too strong. To address that, we’ll adjust their shield strength.

(2) Prismatic Barrier

  • Sign amount on return: 100/140/180/220 → 75/105/135/165
  • Shield AP ratio on return: 0.4 → 3


Despite its recent improvements, Pantheon is still struggling to make an impact. We’re giving him another little nudge to help him find his legs.

Basic statistics

  • Armor per level: 4.3 → 7th
    • Armor at level 15: 101 → 106

(2) shield vault

  • Base damage: 65/90/115/140 → 70/120/170/220

Twisted fate

Twisted Fate fights; In particular, his red card does not match the rest of his deck.

(2) Choose a card

  • Area of ​​effect of the red card: 2 → 75
  • Red card slow: 30/35 / 40/45% → 35/40/45 / 50%


With ARAM coming up for the last week, we’ll try some outliers one last time before we bring the mode back to the lab.



  • Damage done: 10% → 20%


  • Damage done: 10% → fifteen%



  • Damage done: 10% → 20%
  • Damage received: -15% → -20%



  • Damage done: -10% → -fifteen%
  • Damage received: 10% → fifteen%
  • Shielding is reduced by fifteen%
  • Healing takes place reduced by fifteen%


  • Damage done: 10% → fifteen%
  • (Ult) Dragon Descent
    • Anger per second: 1 / 1.5 / 2 → 2/3/4


  • Damage done: -10% → -fifteen%
  • Damage received: 10% → fifteen%
  • Shielding is reduced by 20%
  • Healing takes place reduced by 20%


  • Damage done: 10% → 20%


  • Damage done: 10% → 20%




We see players finishing their builds too quickly, resulting in less than satisfactory performance progress in longer games. In addition, we feel like we’re on the move as a team, while the future costs too little, which makes split pushing weaker than we’d like. We’re trying to resolve these issues by lowering passive gold win in the mid to late game. We will closely monitor the net effect of this change as it is quite experimental.

Passive gold gain

  • 8 minutes ago: 4 G per second (unchanged)
  • After 8 minutes: 4 → 3G per second


May 13th – May 19th: Akali, Braum, Darius, Diana, Evelynn, Jax, Miss Fortune, Olaf, Sona, Tristana

May 20-26: Ahri, Corki, Kai’Sa, Kha’Zix, Leona, Renekton, Rengar, Soraka, Tryndamere, twisted fate